Renewed Pixel Dungeon 1.1.0 is out!



Hello dungeon crawlers. Update 1.1.0 is out for Renewed Pixel Dungeon! This update changes several of the subclasses, adds some QoL and UI changes, adds and changes some items, changed some enemies, and more! Now onto the detailed changes.
Classes
Knights now have indicators when their ability activates. Also has roundings in its formula for a smoother ability strength.
When a Warlock tries to use out-of-charge wands, he can extract energy from his own soul to be converted to a wand charge. This costs significant HP. If he does not have enough HP for it, he charges the wand anyways but becomes crippled at 1 HP. To charge wands this way, he must spend at least some HP. It won't work if he is already at 1 HP when trying to use it.
When the Battlemage charges a wand already at full charges by attacking enemies using that wand as a melee weapon, the excess energy from the wand now has a chance to cause an extra effect. This effect differs for each wand. The higher the wand's level, the more often this effect occurs. Most effects tend to be stronger based on the wand's level as well.
Scribes are immune to the blindness effect from Scrolls of Psionic Blasts. Might have a complete overhaul for this subclass later.
Crawler has been changed. He now also becomes invisible when going behind a door without any enemies in sight. His invisibility when entering a depth now also only occurs without any enemies in sight as well.
Fixed Deadeye's name in some cases.
Chaser has been changed. Instead of the "thrill of the hunt" buff being obtained upon damaging enemies with a ranged weapon, the buff is now obtained by damaging an already wounded enemy. Using a ranged weapon for this leads to a longer buff duration. The "thrill of the hunt" buff also grants a slight damage increase as well.
Items, Companions, Enchants
Whip has been changed to reach multiple tiles (currently the only weapon with this effect). It deals less damage but is more accurate.
Added a new weapon: Flail, has the old stats of Whip.
You can actually retract Brandistocks now, trading some damage for speed.
Spirit Wolves are often ignored by enemies already adjacent to the hero, the enemy continues to focus on the Hero. This is so they won't protect the hero too well.
Spirit Wolf deals less damage, have less accuracy, dodges less often, and has less HP. By extension, it also doesn't last as long since its duration is based on HP.
Spirit Wolf's damage output is now partially based on its current HP. Weakened Spirit Wolves deals less damage.
Modified Spirit Wolf's sprite since it was hard to see when it attacks.
Culling enchantment has a changed formula. This enchantment is also weaker on boss depths.
More Scrolls of Upgrades and Potions of Strength generates in the Demon Halls, encouraging you to explore it more.
Bulbush Fruits are now also cooked when burning.
UI, Lore, Others
Added a 3rd quickslot. If you already played version 1.0.0, you might need to manually bind the key of this quickslot. Otherwise it defaults to "E".
Slightly modified Tome of Mastery UI size to potentially handle longer subclass descriptions.
There are descriptions for enchantments now.
Changed some more texts.
Enemies
Gnoll Scouts are less rare deeper into the dungeon. When a Gnoll Socut is damaged, it alerts other Gnolls to your position.
Swarm Of Flies deals slightly more damage.
Hunger
All wands take longer to charge while starving.
Buffs
Thrill of the hunt also gives a slight damage increase. The way to obtain this buff is different.
Files
Get Renewed Pixel Dungeon
Renewed Pixel Dungeon
Status | In development |
Author | RetroDevXP |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Moddable, Open Source, Retro, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Configurable controls |
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